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Old Jun 01, 2006, 03:21 AM // 03:21   #41
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ok if you find that you will hit 50 too fast how abouth this then:

after you finish 15 Coop Missions, if the PURCENTAGE of you quiting the misions goes higher then 50% then you get the title, and remove it by lowering your percentage back to 40%

this way if youre a runr that got screwd 500 times, you probably ran more then 1000 times, so here you go for accumulation.

and people who quit more then 50% of their misions, DONT DESERVE to get into a decent group and waist my precious GW time
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Old Jun 01, 2006, 03:24 AM // 03:24   #42
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Ok so you give them a title. Who says they will wear it? You dont have to wear any titles.
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Old Jun 01, 2006, 03:28 AM // 03:28   #43
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Quote:
Originally Posted by Kool Pajamas
Ok so you give them a title. Who says they will wear it? You dont have to wear any titles.
read the oroginal post.

its a punishment, so you cant hide it, just lik you can't hide your name
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Old Jun 01, 2006, 04:51 AM // 04:51   #44
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Quote:
Originally Posted by Maria The Princess
after you finish 15 Coop Missions, if the PURCENTAGE of you quiting the misions goes higher then 50% then you get the title, and remove it by lowering your percentage back to 40%

this way if youre a runr that got screwd 500 times, you probably ran more then 1000 times, so here you go for accumulation.

and people who quit more then 50% of their misions, DONT DESERVE to get into a decent group and waist my precious GW time
I'm sorry but I don't see this as working either. Infact I think it would be even worse if this system of judging who would get a 'quiter' title were in place. Since it is in all likelyhood that you're not going to go back and do the same mission over and over that you've completed. But if you fail the mission and find it hard to complete you're going to try and fail at the mission over and over until you get it right. What will likely happen is is the people on the team will just map back to the mission/outpost; rather than stand around and wait for a person who wants to fight it out at 45-60 dp and is running back and forth trying to res. Thus you're going to end up with a higher % of missions quit than finished, so if something were to be done I think it would be beneficial if it were a static figure rather than a percentage.

Last edited by Aki Soyokaze; Jun 01, 2006 at 06:27 AM // 06:27..
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Old Jun 01, 2006, 05:03 AM // 05:03   #45
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LOL the original post is strange, everyone will just earn that quitter title for the Kind of a Big Deal title within the first 2 min of starting the game ^_^

And if it's like some sort of punishment tag then it's overkill. Some people just have bad connections and this will punish them further. There's no real way for the game to tell what was and wasn't intentional without checking chat logs, and I'm not sure exactly when error codes are generated but likely not while you're actually logged on a server. So, meh.

Last edited by Sciros Darkblade; Jun 01, 2006 at 05:08 AM // 05:08..
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Old Jun 01, 2006, 05:43 AM // 05:43   #46
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If you were to get a good enough bot (even though Anet banned them) though which a good majority of scammers/quitters probably have, people could go watch tv while their bot plays nolani academy 10 times with the hench. This has way to many ways in which it could falter.

/notsigned
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Old Jun 01, 2006, 06:05 AM // 06:05   #47
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Also, what if you were in a cap group and everything is done? Well, you would zone out. Wouldn't that count as a quit? Think about it.

Let's say you're trying to run your friend in Sanctum Cay or a similar mission. The runner fails, but the one being run doesn't want to die because of his Survivor Title. What is he going to do? They're both going to leave the game. Again, another quit.

Farming runs. We know a large percentage or players do farm at one point in their gaming careers. Ok, the minotaurs are dead, runs over! Another quit.

Sorrows Furnace. All the bosses are cleared, hooray! /leaves group. Oh noes!

Power outage, errors, force quits. More leavings!

I honestly can't see how the 'quitter' title could be implemented into the game. Even if you were to raise the cap to a much higher amount to compensate for all the errors and farced leavings, then the cap would have to be upwards to several hundreds, which is an absurd amount.
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Old Jun 01, 2006, 06:14 AM // 06:14   #48
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Overall, this is by far one of the worst suggestions I have ever seen.
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Old Jun 01, 2006, 06:37 AM // 06:37   #49
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I support the idea, but not the implementation. As several posters have commented, a lot of benign situations could end up adding to your quit-count. The percentage factor does smoothe out several hiccups, but you could imagine hardcore farmers farming SF 50 times in a row, each time ending with a map-back.

Still, I definitely agree that regular quitters should be penalized heavily. I am of the opinion that when you start a mission in a group, you have made a commitment. No matter how "noob"-ish your teammates might be, you are supposed to stick with them until the end of the mission. If you do not believe them to be capable, you should enquire and find out *before* the mission starts. Once you're in, you're in all the way.

An exception, of course, is if you get attacked personally, in which case it is perfectly okay to quit. Now, if you argue that this is going to happen to you 50 times in a row, then believe me, the problem is with you, not with the people you join.

Regardless, it seems to be a hard thing to implement in a fair manner.
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Old Jun 01, 2006, 11:19 AM // 11:19   #50
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Maria, this is one way to guarantee A-net to kill off it's playerbase. Even if only 1/100 rage quits GuildWars after getting the title, it is still too much, this is one of the reasons why it will nto be implemented. It is just bad business logic.
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Old Jun 01, 2006, 12:49 PM // 12:49   #51
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How about this idea:

When someone does something nasty to a group, like dropping after skill cap, asking money for healing/give quest item back, stealing loot, you name it. In these cases the group can vote to give him a bad name, in about the same way as /resign command. /vote (name here)

If someone gets voted in groups a lot (say 10 times), he will get a permanent status if someone hover over him. It will be stackable with title currently showing, but wont count for Kind of a Big deal title.

To get this status away, he will need to travel to noob island and help out stuck noobs there. They can clear his status to normal again.

Same can be done if someone acted nice to a group and he can get a positive status. Everyone can only vote on the same person once.

On the other hand I also came up with some other idea right now: show the friend/ignore status of people when you hover over them. When someone is ignored by a lot of people, you know not to take him in group.
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Old Jun 01, 2006, 01:25 PM // 13:25   #52
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Quote:
Originally Posted by Guildmaster Cain
On the other hand I also came up with some other idea right now: show the friend/ignore status of people when you hover over them. When someone is ignored by a lot of people, you know not to take him in group.
Ah, now that's a bit better. It's a much lazier idea, which I like. Still, things like that can be skewed. Perhaps someone left their guild on bad terms and the whole guild was asked to /ignore him.

Hmm... I dunno. Maybe I'm just reaching for bad examples.
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Old Jun 01, 2006, 10:35 PM // 22:35   #53
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Quote:
Originally Posted by Guildmaster Cain
How about this idea:

When someone does something nasty to a group, like dropping after skill cap, asking money for healing/give quest item back, stealing loot, you name it. In these cases the group can vote to give him a bad name, in about the same way as /resign command. /vote (name here)

If someone gets voted in groups a lot (say 10 times), he will get a permanent status if someone hover over him. It will be stackable with title currently showing, but wont count for Kind of a Big deal title.

To get this status away, he will need to travel to noob island and help out stuck noobs there. They can clear his status to normal again.

Same can be done if someone acted nice to a group and he can get a positive status. Everyone can only vote on the same person once.

On the other hand I also came up with some other idea right now: show the friend/ignore status of people when you hover over them. When someone is ignored by a lot of people, you know not to take him in group.
I have to disagree with your vote idea. I don't want want I title that could keep me ou of groups in the hands of other people. Sometimes people can over react, and if this happened they might vote against you when you did nothing wrong.

As for your ignore list idea it probably wouldn't work either. Scammers always place you on their ignore list. I don't know how much you get scammed but it might happen to be enough to make people not want to be in your groups.

Brother Gilburt
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Old Jun 02, 2006, 02:43 AM // 02:43   #54
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ok so i see it wasnt the best idea ever... but im stl VERY pissed off with leavers and think they should be ounished for continual leaves.

how about this:

this is for hardcore repeat-farmers

the party leader has an option to map somebody or evrybody to a town that both of them have reached (party leader klicks on map, as nrmal, everybody gets a window "would you like to be maped to Dedlimor Warcamp?" whoever says YES the party leader can map himself AND the person). those who choose NO are staying in outside town map.
easy enouth even for a N00B... just say yes or no

and for rest leaves, the ones that just quit, they loose 500 gold/factions/whatever OR if they leave more then 3 times in a row, they are banned from entering Coop missions for the next 30 min of their account activity

Last edited by Maria The Princess; Jun 02, 2006 at 02:47 AM // 02:47..
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Old Jun 07, 2006, 12:29 AM // 00:29   #55
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Lol, I would abandon this idea completely. Its just not going to work, for Anet and players. What if people don't have 500 gold? What if someone err7'd 3 times in a row (not very likely but possible for some people with REALLY bad connections)? It just isn't going to work out, Anet will lose players and people with bad connections will be pissed as hell. Unless theres someway to distinguish regular leavers from err7 leavers, this idea is done for and will not go anywhere.
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Old Jun 07, 2006, 03:18 AM // 03:18   #56
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Quote:
Originally Posted by Maria The Princess
ok so i see it wasnt the best idea ever... but im stl VERY pissed off with leavers and think they should be ounished for continual leaves.

how about this:

this is for hardcore repeat-farmers

the party leader has an option to map somebody or evrybody to a town that both of them have reached (party leader klicks on map, as nrmal, everybody gets a window "would you like to be maped to Dedlimor Warcamp?" whoever says YES the party leader can map himself AND the person). those who choose NO are staying in outside town map.
easy enouth even for a N00B... just say yes or no

and for rest leaves, the ones that just quit, they loose 500 gold/factions/whatever OR if they leave more then 3 times in a row, they are banned from entering Coop missions for the next 30 min of their account activity
Quote:
Originally Posted by Da Deathblade
Lol, I would abandon this idea completely. Its just not going to work, for Anet and players. What if people don't have 500 gold? What if someone err7'd 3 times in a row (not very likely but possible for some people with REALLY bad connections)? It just isn't going to work out, Anet will lose players and people with bad connections will be pissed as hell. Unless theres someway to distinguish regular leavers from err7 leavers, this idea is done for and will not go anywhere.
My computer used to freeze up, or exit me from guild wars automatically 3 times a night or more. Just drop it. I'm afraid you can't punish leavers both because you can't tell if they didn't do it intentually or not and because They Are Not Breaking Any Rules!!!! Anet never said you can't leave groups because its against the rules(If they did they'd probably disable telportation when in a mission). Theres nothing in the user agreement or anything giving them no right to punish them. Trying to punish leavers would cause way more harm than good.

Brother Gilburt

Last edited by BrotherGilburt; Jun 07, 2006 at 06:28 PM // 18:28..
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Old Jun 07, 2006, 03:29 AM // 03:29   #57
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Quote:
Originally Posted by Eviance
Personally I am astounded at the amount of people in this thread that openly admit that they are quitters.

If you don't like it GO DIE SOMEWHERE AND WALK OFF, /resign first, but whatever!
Quitting is for cowards no matter what the situation. I have been screwed over by people saying one thing and doing another too but if you are able to work the title off then WHY NOT?! Do you honeslty quit that much in a row that you have to worry about it? If so then maybe you should find somewhere else to play or at least not PUG at all. Because as fair as you think you are being, if you quit that often IN A ROW then there is something wrong with you or the groups you pick. Don't continue to let the rest of us get punished because you suck at picking up PUGs or dealing with them once you have them OR because you can't be bothered to type /resign

....Lame!
I 100% DISAGREE with you.

I quit sometimes. Heres an example of something that happened a while ago and happens OVER AND OVER. I was MM in a BP group for tombs. one of the rangers says "WHY THE HELL ARE YOU USING MINION NOT FIENDS??? NEWB!!!1". Obviously this shows that the person doesnt understand the way the team build works. Normally this wouldnt upset me however I asked for an experienced group. So what did I do next? I quit. What does it matter? to them I was useless so why not quit.

Another example is from when I played healing monk, there was a warrior who stands in firestorm, aggroes every visible mob, doesnt wait for my regen, and then complains to me that I dont heal or res. Again, I am considered useless to the group and I quit.

I agree its good for stupid people who quit, but there are so damn many groups that suck... sometimes you have to leave.

Oh and to the OP: learn to spell.

Last edited by TheLordOfBlah; Jun 07, 2006 at 03:33 AM // 03:33..
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Old Jun 07, 2006, 03:34 AM // 03:34   #58
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/not signed

Look at the Skill Hunter title, a lot of people may go with guildies or random PUGs just to skill cap and not finish the mission. Trust me, there's a lot of missions to cap in.

Just deal with it, or take hench or guildies. Heck, PM me and I'll give you my IGN and help when I have free time on any mission.
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Old Jun 07, 2006, 06:54 AM // 06:54   #59
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Wait, you mean you have to leave to earn this title? Cool.
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Old Jun 07, 2006, 12:25 PM // 12:25   #60
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Im not sure if anyone has came to the conclusion that this is tottaly stupid.

Person A leaveas 50 times just to laugh and make a group fail and gets enjoyment on it.

Person A presses 'H' to check his progress on this new title, realzing he just got Well Known Quitter (3).

Person A is so happy! he is now 4/5 for the Kind of a Big Deal.

And the best note is, youll never know hes a quitter since its not shown. Titles are optional, you dont need to show that title, or any title for that matter. so this whole whine is a big waste of time.
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